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3858 | Technical | Bug Report | Medium | frank | Low | android - home screen:promo elements are removed for no... | Assigned | |
Task Description
test version: 1.40 test devices: Nexus6-android7.1.1, SM-G935F-android8 (R16NW.G935FXXU8ETI2), H3113-android9 (50.2.A.3.77)
1. test account made IAP in the past 2. install + launch app 3. finish tutorial > IAP restored successfully 4. go to home screen 5. check for promo elements
BUG: all promo elements (purchase button, parents button, promo sliders) are removed for a none-GPP user after restoring IAP → SC19 + logcat
Note: it’s fine for users which never did an IAP in the past
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3856 | Technical | Bug Report | Medium | frank | Low | android - app launch: blue screen is visible before spl... | Assigned | |
Task Description
test version: 1.40 affected devices: H3113-android9 (50.2.A.3.77), I4113-android10 (53.1.A.3.105), SM-G991B-android13 (TP1A.220624.014.G991BXXS6EWBB)
1. launch app 2. splash screen is shown up 3. watch screen in next state
BUG: a blue screen is briefly visible before the splash movie is playing → mov01
Note: it doesn’t happens to other test devices (android 6, 7, 8)
BTW: we are still using the old splah movie for this app
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2627 | Technical | Bug Report | Medium | | Low | android - I4113: success screen is not displayed in ful... | New | |
Task Description
test version: 1.30 affected device: I4113-os10.0
Situation: 1. finish one of these games: chase (on foot, by car), hide&seek 2. success screen is shown
Problem: the success screen is not displayed in fullscreen mode (the last played game is visible in the background on left and right screen edge) → SC05
Note: it doesn’t happen to the identification game → SC06
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2625 | Technical | Bug Report | Medium | | Low | android - home screen: purchase button is already visib... | New | |
Task Description
test version: 1.30
Situation: I install and launch the app
Problem: the purchase button is already visible in the very first session after install → SC03
Expected: the purchase button may first be visible after the tutorial hase been finished
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2605 | Technical | Bug Report | Medium | frank | Low | android: tutorial gets skipped when splash movie was ca... | New | |
Task Description
test version: 1.23
Situation: 1. install + launch app 2. f&s splash move is playing 3. cancel movie by tap on screen
Problem: the game starts automatically by this action. As a result, the tutorial gets skipped. It’s shown next time when the user goes back to home screen and starts the game again
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1244 | Technical | Bug Report | Medium | frank | Low | foot chase: tap right side of screen to trigger jump = ... | New | |
Task Description
test version 1.1 test devices: iPad3_iOS9.3.5, iPadAir_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: foot chase: I tap the right side of the screen to trigger a jump
Problem: there is no tap area → SC100. It would be nice when the full screen has a tap area for the event jump
Note: it’s weird, sometimes a jump can be triggered in this area. It seems to change from time to time
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1240 | Technical | Bug Report | Medium | frank | Low | donut heaven/drive in: cop is running to jeep = parts o... | New | |
Task Description
test version: 1.01(101) test device: iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: drive in / donut heaven: the donut cop is running to the jeep
Problem: parts of the jeep (wheel and seat) are displayed in front of the character → SC98
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1239 | Technical | Bug Report | Medium | frank | Low | car chase: gangster comes out of building = gangster in... | New | |
Task Description
test version: 0.94 test devices: iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: car chase: the gangster is running out of the building and drives off
Problem: the gangster in the car looks different, he has a moustache → SC95 + SC96
Note: it’s the same issue as #1227
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1235 | Technical | Bug Report | Medium | frank | Low | iPod5, iPhone5c - accident scene: cloud animation is pe... | New | |
Task Description
test version: 0.91 affected devices: iPod5_iOS9.3.5, iPhone5c_iOS10.1.1
Situation: accident scene: the cloud animation is playing
Problem: the cloud is penetrated by the ground asset → SC89
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1233 | Technical | Bug Report | Medium | frank | Low | bike/motorbike/segway: vehicle arrives at drive in or d... | New | |
Task Description
test version: 0.90 test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1
Situation: bike, segway, motorbike: the vehicle arrives at the donut heaven or drive in
Problem: these vehicles don’t stop in front of the building: they drive past and are outside of the screen
Additional: as a result the donut character is leaving his path and is running over the background → SC97
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1230 | Technical | Bug Report | Medium | | Low | car chase: gangster car has flat tyre = front wheel is ... | Feedback | |
Task Description
test version: 0.90 test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.3.3
Situation: car chase: the gangster car has a flat tyre
Proper: the front wheel is duplicated in this state → SC86
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1228 | Technical | Bug Report | Medium | frank | Low | patrol - donut heaven/drive in: cop with donut box = sa... | New | |
Task Description
test version: 0.38 test devices: iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: patrol - donut heaven/drive in: cop is standing with the donut box
Problem: the same character is twice present (sitting in the car) → SC85
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1227 | Technical | Bug Report | Medium | frank | Low | tutorial - foot chase: capture gangster = wrong gangste... | New | |
Task Description
test version: 0.38 test devices: iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: tutorial - foot chase: I capture the gangster and the capture animation is playing
Problem: a wrong character is shown in the animation and in jail. The character in foot chase has no moustache → SC82 - SC84
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1216 | Technical | Bug Report | Medium | frank | Low | car chase: hat of gangster penetrates roof of red limou... | New | |
Task Description
test version: 0.35 test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.2.6, iPadPro10.5_iOS11.3.1
Situation: car chase - red limousine
Problem: the hat of the gangster penetrates the roof of the red limousine → SC71
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1211 | Sound | Bug Report | Medium | frank | Low | patrol/car chase: vehicle sounds are not finalized | Feedback | |
Task Description
test version: 0.34
Problem: the sounds of all vehicles are not finalized, they are still using dummy sounds (it’s the truck sound from firestation/hospital)
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1203 | Technical | Bug Report | Medium | frank | Low | patrol - bike/motorbike: patrol begins = position of co... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: patrol - bike/motorbike: the patrol begins
Problem: the position of the cop is faulty → SC52 + SC53. It’s correct after I have tapped the screen → SC54 + SC55
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1202 | Technical | Bug Report | Medium | frank | Low | patrol - bike/motorbike/segway: vehicle arrives at crim... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: patrol - bike/motorbike/segway: the vehicle arrives at the crime scene or at the accident scene
Problem: the position of the vehicle is faulty: a) bike/motorbike: the vehicle rears up and is standing on the rear wheel when it drives off again → SC47-SC49 b) segway: the vehicle is floating in the air → SC50 + SC51
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1201 | Technical | Bug Report | Medium | frank | Low | purchase scree: restore button doesn't look like button... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: purchase screen
Problem: the restore button doesn’t look like a button. → SC46. We should add a frame to it to avoid a reject from apple
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1200 | Technical | Bug Report | Medium | frank | Low | car chase - bike/motorbike: accelerate vehicle = gangst... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: car chase - bike/motorbike: I accelerate the vehicle all the time
Problem: the gangster car is nearly or totally outside the screen even when I use the turbo charger → SC44 + SC45
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1199 | Technical | Bug Report | Medium | frank | Low | crime scene: gangster runs out of building = loot doesn... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: the police vehicle arrives at the crime scene and the gangster is running out of the building
Problem: sometimes the loot doesn’t match to the building (e.g. donuts/museum, paintings/filling station) → SC42 + SC43
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1198 | Technical | Bug Report | Medium | frank | Low | game identification: game has always background city re... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: the police vehicle arrives at the crime scene of the game identification (e.g. landscape desert SC40)
Problem: the game always has the background city (day) regardless what landscape has shown before → SC41
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1194 | Technical | Feature Request | Medium | frank | Low | police station - overview: tap trigger of game identifi... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: police station: - overview: I tap the trigger of the game identification → SC34 - I tap the trigger of the game identification from the room above → SC35
Problem: the game can be started outside of this room. It’s annoying because it happens accidentally sometimes
Suggestion: it would be good when the game can only be started inside the room (we have the same behaviour for little hospital)
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1189 | Technical | Bug Report | Medium | frank | Low | car chase: capture gangster > return to police station ... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: car chase: I capture a gangster and the screen returns to the police station
Problem: the capture animation is missing before
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1186 | Technical | Bug Report | Medium | frank | Low | car chase: pick up stops = position of loot is faulty | New | |
Task Description
test version: 0.33 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: car chase: the red pick up stops because of a flat tyre or a motor damage
Problem: the position of the loot is faulty on the cargo bed → SC26
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1185 | Technical | Bug Report | Medium | frank | Low | foot chase - miami: make jump in right time = jump is n... | New | |
Task Description
test version: 0.33 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: foot chase - landscape ‘miami’: I jump at the right time to get over an obstacle
Problem: sometimes the jump is not high enough to get over an obstacle. I stumble although it didn’t jump off too late or too early
Note: it seems only to happen in the landscape ‘miami’ → SC70
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1184 | Technical | Bug Report | Medium | frank | Low | car chase: don't accelerate police car > chase stops = ... | New | |
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1183 | Technical | Bug Report | Medium | frank | Medium | patrol: police vehicle drives to crime or accident scen... | New | |
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1180 | Technical | Bug Report | Medium | frank | Low | patrol: police vehicle arrives at crime or accident sce... | New | |
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1178 | Technical | Bug Report | Medium | frank | Low | hide&seek: capture two gangsters > return to police sta... | New | |
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1177 | Technical | Bug Report | Medium | frank | Low | hide&seek: tap two gangsters at same time = bars are mi... | New | |
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1176 | Technical | Bug Report | Medium | frank | Low | hide&seek: tap first gangster > skip animation > tap se... | New | |
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1175 | Technical | Bug Report | Medium | frank | Low | hide&seek - overview: screen can be scrolled up = only ... | New | |
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1172 | Technical | Bug Report | Medium | | High | background or foreground assets are flickering | Feedback | |
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