LittleFireStation

ID Category Task Type Priority Assigned To Severity Summary Status Progress
3471TechnicalBug ReportMediumLowparents area - more apps: 'LittleFarmers' links to fox&...New
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Task Description

test version: 1.82
test device: SM-G991B-os12

1. parents area/more apps - app icon ‘LittleFarmer’

BUG: this icon links to the fox&sheep store page

3462TechnicalBug ReportMediumfrankLowgoogle play pass: premium state is not activated Feedback
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Task Description

test version: 1.79
test devices: A217F-os11, SM-G991B/DS-os12

1. vietenmario@gmail.com has active google play pass
2. install + launch app
3. finish tutorial
4. check ingame/home

BUG: the premium state is not activated for google play user. As a result,
all access points for in-app-purchase and promo stuff are still available → take a look at logcat (actions: fresh install > app launch > finish tutorial by back button > ingame > home screen > over&out)

2977TechnicalBug ReportMediumMediumhome/ingame: all assets are duplicated when tapping bac...New
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Task Description

test version: 1.54
test device: iPadAir2_iOS13.7, iPad7_iOS14.6

Situation:
1. go to settings
2. select any language + tap back button (before screen switches automatically to home screen)
3. home screen is shown
BUG01: all assets are duplicated → mov01
4. start game
BUG02: all assets from the home screen are visible in the game → mov01

Note: this bug happens more to low performance devices as Air1 because the it takes more time till the screen switches automatically to home screen after selecting a language but it also happens to better devices when a user is fast enough

2952TechnicalBug ReportMediumLowingame: mission restarts after abort New
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Task Description

test version: 1.52
test devices: iPhoneSE2_iOS14.6, iPad7_iOS14.6

Situation:
1. start game
2. tap construction area > parental gate is shown
3. enter correct number > purchase prompt is shown
4. cancel purchase
5. start mission firetruck
6. cancel mission > screen switches to ingame

Problem: the mission restarts by this action → mov02

2623TechnicalBug ReportMediumLowandroid: app gets closed when going to home screen in o...New
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Task Description

test version: 1.68
test devices: SM-G935F-os8.0, H3113-os9.0, I4113-os10.0

Situation01:
1. install + launch app
2. finish tutorial
3. go ingame
4. go offline
5. go to home screen

Situation02:
1. install app
2. go offline
3. launch app
4. home screen is shown

Problem: the app gets closed and the googleplay store opens

Note: The app can be played offline as long as I stay ingame. AnimalDoctor and NNF can be launchend and played in offline mode after the license check was done

2622TechnicalBug ReportMediumLowandroid: additional rooms are not restored after instal...New
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Task Description

test version: 1.68
test devices: SM-G935F-os8.0, H3113-os9.0, I4113-os10.0

Situation:
1. download + install app with sandbox account that purchased all IAP items
2. launch app
3. finish tutorial
4. go to ingame

Problem: the additional rooms are not restored → SC08 + SC09

2619TechnicalBug ReportMediumLowandroid: helicopter and boat mission can be played with...New
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Task Description

test version: 1.62
affected devices: SM-G935F-os8.0.0, H3113-os9.0

Situation:
1. go to app settings
2. enable option ‘video ads’
3. enable option ‘select vehicle’
4. start game
5. go offline
6. play many missions in succession

Problem: the helicopter and the boat mission still can be selected and played without watching video ads → SC06

Note: it doesn’t happen to I4113-os10.0: only the truck mission is availabe in the vehicle selection → SC07

1376TechnicalBug ReportMediumfrankLowandroid - nexus9: launch app = app crash due to error ...New
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Task Description

test version: 1.47
affected device: nexus9-os7.1.1

Problem: fire station has the same launch crash as NN3 and police station caused by the unity engine. So we have to submit a new buld when the unity beta version has been released as master.

The crash wasn’t that massive when I tested the app. It crashed one time only and afer that it was running stable all the time. But in a yesterday test it was crashing ten times in a row. Damned unity... ;-)

1374TechnicalBug ReportMediumfrankLowandroid: launch app = missing loading screen before spl...New
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Task Description

test version: 1.47
test devices: SM-N910F-os5.1.1, SM-G935F-os6.0.1

Situation: I launch the app

Problem: the loading screen is missing before the splash movie → SC13

1310TechnicalBug ReportMediumfrankLowsettings: select language and tap back button = start s...New
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Task Description

test version: 1.47
test devices: iPadMini2, SM-T800

Situation: settings: I select a language and tap the back button immediately afterwards (SC10).

Problem: the start screen has been loaded twice by this action. As a result it’s visible in the firestation and in the settings → SC11 + SC12. The app must be restarted to solve this bug

502TechnicalBug ReportMediumfrankMediumpurchase screen: interrupt purchase by killing app = pu...New
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Task Description

test version: 1.1 - 1.11(111)
test device: iPad2_iOS9.3.5
test account: lfs@test27.com / PW: Mopsgesicht1

Situation: purchase screen: I trigger the purchase of pack01-helicopter and the confirm popup appears (SC01). I tap ‘buy’ and click the device home button twice while purchase process is running. As a result the success popup appears outer the app (SC02). I tap the button ‘ok’ and kill and restart the app in that state

Problem: the purchased item is not added and it can’t be restored anymore. The popup ‘purchase restore’ appears when I repeat the purchase but the item is not added (SC03). The reset button also doesn’t work in that state.
I re-install the app but the issue stays the same, the purchase is lost

Note: the same issue occurs for moviestudio:
http://flyspray.foxandsheep.com/index.php?do=details&task_id=501

445TechnicalBug ReportMediumfrankLowandroid: complete mission and use device back button in...Feedback
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Task Description

test version: 1.1(111)
test devices: SM-G935f-os6.0.1, SM-N9005-os4.3

Situation: I complete a mission and the transition is playing. Now I use the device back button while transition is playing

Problem: all assets have doubled in the house and it even effects the start screen → SC03 + SC04. As a result the app must be restarted

435TechnicalBug ReportMediumfrankLowandroid - house: enter room and use device back button ...New
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Task Description

test version: 1.1(111)

Situation: house: I enter any room and use the device back button

Problem: the screen switches to the start screen instead of going back to house overview

Expected: according to the ingame button the screen should go back to the overview → SC02

433TechnicalBug ReportMediumfrankLowmission helicopter: tap and hold the screen till helico...New
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Task Description

test version: 1.1(111)
test devices: all test devices (pod, phones, pads)

Situation: mission helicopter: I tap and hold the screen till the helicopter arrives

Problem: the fireengine sound plays on permanently (it doesn’t happen to truck and boat)

432TechnicalBug ReportMediumfrankLowscreen IAP: gating popup = popup has no fullscreen New
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Task Description

test version: 1.1(111)
test devices: all test devices (pod, phones, pads)

Situation: screen IAP: I trigger the gating popup

Problem: the popup (pale layer) has no fullscreen, the background is visible in a small line in the bottom → SC142

419TechnicalBug ReportMediumfrankLowmission boat - scene light tower: graphic bugNew
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Task Description

test version: 1.0(101)
test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadAir1_iOS10.3.1, iPadMini2_iOS10.3.2

Situation: mission boat - scene light tower

Problem: there is a small gap in the bottom of the light tower → SC141

418TechnicalBug ReportMediumfrankLowingame: collect last item and receive badge > scroll po...New
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Task Description

test version: 1.0(101)
test devices: iPadAir2_iOS10.2, iPadAir1_iOS10.3.1, iPadMini2_iOS10.3.2

Situation: I collect the last item of a room and the item popup appears and I receive a badge. I scroll the popup to the right in that moment when the badge flies to the character

Problem: the badge is shown offset → SC140

411TechnicalBug ReportMediumfrankLowmission truck - country: characters run to red house = ...New
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Task Description

test version: 0.56
test devices: iPadMini1_iOS8.1.3, iPad3_iOS9.3.5, iPadAir_iOS10.2

Situation: mission truck - scene county - red house: the characters are running into the house

Problem: the flames are displayed in front of the characters → SC133

410TechnicalBug ReportLowfrankLowbasement: tap ghost > required item shown in speech bub...New
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Task Description

test version: 0.56
test devices: iPadMini1_iOS8.1.3, iPad3_iOS9.3.5, iPadAir_iOS10.2

Situation: room basement: I tap the waving ghost and it shows the required item in the speech bubble (e.g. voodoo doll). Now I tap that item while the ghost is still talking (SC132)

Problem: the item can’t be tapped in that state as it works for other rooms. It’s blocked and I have to wait till the talking has finished

405TechnicalBug ReportMediumfrankLowmission helicopter - city/country: complete mission = g...New
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Task Description

test version: 0.56
test device: iPadAir2_iOS10.2

Situation: mission helicopeter - scene city/country: I complete the mission and the screen moves up

Problem: a grey line is visible in the top of the screen → SC126+SC127

403SoundBug ReportMediumfrankMediummissing soundsNew
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Task Description

test version: 0.56

Here is a list of missing sounds (I don’t know exactly what events should have sounds, so I just list up what I have noticed in latest version):

HOUSE
- bathroom - tap washbasin = missing water sound
- all rooms - tap character = missing giggling sound ⇒ v1.1: fixed
- head office - tap boss = missing angry sound
- room basement - tap ghost = missing spooky sound
- room basement - ghost is waving = missing sound ‘huhu’ (as used for other waving characters)

MISSIONS
truck drives off = missing engine sound

helicopter - scene country:
- burning house = missing burning sound ⇒ v1.1: fixed
- burning tree = missing burning sound ⇒ v1.1: fixed
- boss = missing megaphone sound
helicopter - scene city:
- burning house = missing burning sound
- boss = missing megaphone sound

boat
boat drives off = missing engine sound (rubber raft has also no sound)
- burning light tower/fish shop = missing burning sound ⇒ v1.1: fixed

Is it planed to implement background sounds? There is a dead silence when the music has turned off. It would be nice to implement some sounds as:
- boat mission: waves, seagulls
- mission truck/helicopter: birds, wind

401TechnicalBug ReportLowfrankLowingame: fire alarm is on > tap construction area = scre...New
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Task Description

test version: 0.52
test devices: iPadMini1_iOS8.1.3, iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPadAir1_iOS10.3.1

Situation: ingame: the fire alarm is running and I tap all characters so they are running to the vehicle. Now I tap the construction area before the vehicle drives off

Problem: the screen IAP is not blocked in that state and I can enter it. As a result the mission is running in the background

Note: it causes no further side effects, the back button leads to the mission (I didn’t test what happens in the case of doing an IAP in that state).
It would be nice to block that screen in state fire alarm as used for screen boat.

399TechnicalBug ReportMediumfrankLowmission truck: scene cat = waving animation is faulty (...New
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Task Description

test version: 0.52
test device: iPadMini1_iOS8.1.3, iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPadAir1_iOS10.3.1

Situation: mission truck - scene cat: characters are waving to the cat → SC121

Problem: the loop of that animation is faulty: there is a ‘jump’ in the end

398TechnicalBug ReportLowfrankLowasian boss looks different in mission than in house (mo...New
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Task Description

test version: 0.52
test device: iPadAir1_iOS10.3.1

Situation: orange uniforms are set up

Problem: the asian boss looks different in a mission than in house:
- the moustache has another style
- the color of skin is not pale
→ SC119 + SC120

Note: it affects all three types of missions (truck, helicopter, boat)

386TechnicalFeature RequestMediumfrankLowscreen IAP: tap purchase button = button not highlighte...New
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Task Description

test version: 0.40(40)
test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.2.1, iPadAir1_iOS10.3.1, iPhone6s_iOS10.3.1

Situation: screen IAP: I tap the purchase button

Problem: the purchase button is not highlighted by tap as used for the restore button → SC100

Note: it’s always nice for users to have a tapping feedback

381TechnicalBug ReportMediumfrankLowmission firetruck: move water stream in all directions ...New
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368SoundFeature RequestMediumTimoLowmission helicopter: speed up helicopter by tap and rele...New
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366TechnicalBug ReportLowfrankLowmission fire truck / helicopter: graphic bugsNew
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362TechnicalBug ReportMediumfrankLowmission: tap and hold burning house and move finger to ...New
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354TechnicalBug ReportMediumfrankLowingame: fire alarm is on > vehicle drives off = button ...New
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335TechnicalBug ReportVery LowfrankVery Lowscreen settings: tap icon 'globe' = icon has no tap eve...New
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323TechnicalBug ReportVery LowfrankVery Lowroom gym - blue locker: tap top and bottom = too small ...New
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321TechnicalBug ReportMediummarioLowscreen IAP: turn wifi off and tap button 'restore' = no...Assigned
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320TechnicalBug ReportMediumfrankLowroom gym - grey locker: tap left door = right door open...New
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319TechnicalBug ReportMediumfrankLowrooms gym, garage, sleeping: open left locker door = le...New
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318TechnicalBug ReportLowfrankLowmission truck/helicopter - scene forrest: = top of moun...New
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316TechnicalBug ReportLowmarioLowstart screen: tap two buttons at same time = two events...New
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315UsabilityFeature RequestMediumfrankLowlowest level > tap room in middle level and swipe down ...New
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314UsabilityFeature RequestMediumfrankLowingame: tap room > zooming begins > tap room while zoom...New
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311DesignFeature RequestVery LowfrankVery Lowingame: waving character is on higher level > tap charc...New
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310DesignFeature RequestVery LowfrankVery Lowingame: waving character is on left screen side > tap c...New
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309TechnicalBug ReportMediumfrankLowfire truck: don't speed up truck (just let it drive) = ...Assigned
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