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718 | Technical | Bug Report | Medium | frank | Low | UC - iPad5, ipadPro10.5: screen is cropped on left and ... | New | |
Task Description
store version 2.1 testflight version 20180228.0(0) affected devices: iPad5(2017)_iOS11.0.3, iPadPro10.5_iOS11.1
Problem: the screen is cropped on the left and right edge. As a result these devices have a smaller view → SC27-SC29
Note: it doesn’t happen to other pad devices, please compare with iPadAir2: SC30-SC32
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774 | Technical | Bug Report | Medium | frank | Low | NN-iOS: auto lock not prevented = app goes to backgroun... | New | |
Task Description
Nighty Night: version 4.8 / 4.5
Situation: the ‘auto lock’ is set up in the device settings. Now I just let the app run in autoplay mode without any user activity
Problem: the auto lock is not prevented, as a result the app goes to the background after the set up time
Note: a user mentioned this issue to our support. I didn’t test this case but it’s working for NightyNighty-Circus
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797 | Technical | Bug Report | Medium | frank | Low | phone devices - intro/outro: end of transition is not p... | New | |
Task Description
test version: 0.24(0.24) test devices: iPhone5c_iOS10.1.1, iPhone6+_iOS10.2.1, iPhone6s_iOS11.1
Situation: the intro or outro is playing and the transition is about to finish
Problem: the end of the transition is not proper on phone devices: a part of the bush asset stays shortly visible at the left and right screen edge → please watch movie
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801 | Art | Bug Report | Medium | frank | Low | scene skunk: tap hammock = animation doesn't start prop... | New | |
Task Description
test version: 0.24(0.24) test devices: iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.0.3, iPhone6s_iOS11.1, iPad5_iOS11.1.1
Situation: scene skunk: I enter the scene and tap the hammock for a first time
Problem: the hammock animation doesn’t start properly for the first time: there is a jump in the beginning
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804 | Sound | Bug Report | Medium | frank | Low | german voice over sounds overdriven/distorted sometimes | New | |
Task Description
test version: 0.24(0.24) test devices: iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.0.3, iPhone6s_iOS11.1, iPad5_iOS11.1.1
Situation: voice over DE
Problem: sometimes the german voice over sounds like overdriven/distorted. It’s good to hear when you enter the scene woodpecker: ‘Schluß mit Rock and Roll für heute (...)’
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806 | Technical | Bug Report | Medium | frank | Low | turn sound off and on again > return to start screen = ... | New | |
Task Description
test version: 0.24(0.24) test devices: iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.0.3, iPhone6s_iOS11.1, iPad5_iOS11.1.1
Situation: I turn off the sound and turn it on again. Now I return to the start screen
Problem: the background sound crickets stays turned off
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807 | Technical | Bug Report | Medium | frank | Low | scene chipmunk: idle animation 'yawn' is missing | New | |
Task Description
test version: 0.24(0.24) test devices: iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.0.3, iPhone6s_iOS11.1, iPad5_iOS11.1.1
Situation: scene chipmunk: I just watch the idle animations
Problem: the idle animation ‘yawn’ is missing for this character.
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819 | Technical | Bug Report | Medium | frank | Low | end screen: tap button 'replay' = assets don't fade out... | New | |
Task Description
test version: 1.01(101) test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: end screen: I tap the button ‘replay’ (SC25)
Problem: the assets don’t fade out properly: the moon and the lettering appear shortly again
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823 | Technical | Bug Report | Medium | frank | Low | turn off light > return to overview = snore sound conti... | New | |
Task Description
test version: 1.01(101) test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: I turn off the light of any scene and the snore sound is playing (e.g. scene woodpecker). Now I return to the overview
Problem: the snore sound continues playing in the overview for a moment
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828 | Sound | Bug Report | Medium | frank | Low | all scenes: idle animation yawn is playing > tap charac... | New | |
Task Description
test version: 1.03(103) test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: all scenes: the idle animation ‘yawn’ is playing and I tap the character to trigger an animation (e.g. scene mole)
Problem: the sound ‘yawn’ hasn’t stopped when the next animation is playing
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830 | Technical | Bug Report | Medium | frank | Low | autoplay - last scene: open autoplay menu > light turns... | New | |
Task Description
test version: 1.12(112) test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: autoplay: I open the autoplay menu and the light of the very last scene turns off (SC37). Now the screen switches to the overview
Problem: the autoplay menu is shortly visible in the overview and disappears when the outro begins, that doesn’t look good
Suggestion: it would be nice when the menu was removed before the screen switches to the overview
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831 | Sound | Bug Report | Medium | frank | Low | parent area: tap sound button and autoplay button = mis... | New | |
Task Description
test version: 1.12(112) test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: parent area: I tap the sound button and the autoplay button
Problem: both buttons have no click sound → SC38
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832 | Technical | Bug Report | Medium | frank | Low | autoplay - overview: open menu > tap back to start by s... | New | |
Task Description
test version: 1.12(112) test devices: iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: overview: I open the autoplay menu and the screen switches to a scene. Now I tap the button ‘back to start’ directly in that moment when the scene is entered and the screen switches to the start screen
Problem: the voice was not canceled, it plays in the start screen
Note: it’s an edgecase bug because it’s a very small time window to cause this bug and it causes no further side effects
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833 | Technical | Bug Report | Medium | frank | Low | language JA - end screen: writing 'the end' looks fault... | New | |
Task Description
test version: 1.12(112) test devices: iPad5_iOS11.1.1
Situation: language JA: end screen
Problem: the writing ‘the end’ looks faulty for this language: there are gaps between the letters and the shadow → SC40
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852 | Translations | Bug Report | Medium | | Low | language ZH: start screen = 'Jeremy Kool and fox&sheep ... | New | |
Task Description
test versions: iOS v1.20, android v1.23
Situation: language ZH - start screen
Problem: the string ‘Jeremy Kool and fox&sheep präsentieren’ is displayed in german language → SC06
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870 | Technical | Bug Report | Medium | | Low | android: use device back button = button is disabled in... | Feedback | |
Task Description
test version: 1.0(100) test devices: SM-N9005-os4.3, AsusZen S8.0(P01Ma)-os5.0, SM-N910F-os5.1.1, SonyXperia XA-os6.0, SM-T800-os6.0.1, SM-G935F-os6.0.1, Nexus6-os7.0, Nexus9-os7.1.1
Situation: I use the device back button
Problem: the device back button is disabled in all screens
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880 | Art | Bug Report | Medium | Timo | Low | inside scene: button overview has icon from LittleFires... | New | |
Task Description
test version: 0.24(0) test devices: iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: I enter any scene and the button ‘overview’ appears
Problem: the overview button has the icon (building) from LittleFirestation → SC06
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883 | Technical | Bug Report | Medium | frank | Low | minigame paint: select color and brush = selected color... | Feedback | |
Task Description
test version: 0.24(0) test devices: iPadMini1_iOS8.1.3, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: minigame paint: I select any color (e.g. green) and any brush size (e.g. elephant)
Problem: the current selected color and brush size is not highlighted → SC10
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885 | Art | Bug Report | Medium | frank | Low | minigame paint: buttons brush size = quality of button ... | New | |
Task Description
test version: 0.24(0) test devices: iPadMini1_iOS8.1.3, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: minigame paint: buttons brush size
Problem: the quality of the button graphics is not proper → Sc12
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888 | Technical | Bug Report | Medium | frank | Low | mission ambulance: tree from the foreground hides accid... | New | |
Task Description
test version: 0.24(0) test devices: iPadMini1_iOS8.1.3, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.1.1
Situation: mission ambulance: the truck arrives at the accident scene
Problem: sometimes a tree from the foreground hides the accident scene → SC15
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905 | Technical | Bug Report | Medium | frank | Low | basic state: tap waving character > speech bubble appea... | New | |
Task Description
test version: 0.26 test devices: iPadAir2_iOS10.2, iPad5_iOS11.1.1
Situation: I tap a waving character and the speech bubble appears
Problem: the peak of the speech bubble is not pointing on the mouth → SC34
Note: it happens only to the four characters of the basic state: reception, surgery, plaster, x-ray
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915 | Sound | Bug Report | Medium | frank | Low | minigames flowers, dentist, pharmacy, paint: missing so... | New | |
Task Description
test version: 0.27(0.27) test devices: iPad2_iOS9.3.5, iPadMini2_iOS10.3.3
Situation: minigames flowers, dentist, pharmacy, paint
Problem: the sound effects are missing for these minigames
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926 | Technical | Bug Report | Medium | frank | Low | collection screen: receive badge = badge is already vis... | Feedback | |
Task Description
test version: 0.28 test devices: iPadMini1_iOS8.1.3, iPad2_iOS9.3.5, iPad3_iOS9.3.5
Situation: I collect all required items of a room and the collection screen appears
Problem: sometimes the received badge is already visible when the collection screen appears: it appears, disappears and re-appears again (e.g. scene x-ray - bronze badge). Sometimes it also happens that more than one badge appears: all three badges appear, disappear and only the received one appears again (e.g. scene kitchen - bronze badge)
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935 | Technical | Bug Report | Low | frank | Low | purchase super pack = missions have no country landscap... | Feedback | |
Task Description
test version: 0.30 test devices: iPadMini2_iOS10.3.3, iPadAir2_iOS10.2, iPad5_iOS11.1.1, iPadAir1_iOS11.1.2
Situation: I purchase the super pack and play several missions (helicopter and ambulance)
Problem: the missions have no country landscape, it’s city landscape all the time
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941 | Technical | Bug Report | Medium | frank | Low | minigame paint: tap two colors at same time = two color... | New | |
Task Description
test version: 0.31 test devices: iPadAir2_iOS10.2, iPad5_iOS11.1.2
Situation: minigame paint: I tap two colors at the same time
Problem: two colors are highlighted → SC56
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960 | Technical | Bug Report | Medium | frank | Low | purchase screen: trigger purchase 'super pack' = confir... | New | |
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961 | Technical | Bug Report | Medium | frank | Low | collection screen: receive badge = golden shine is miss... | Feedback | |
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970 | Technical | Bug Report | Medium | frank | Low | zoom in or out scene surgery = white bar below scene ch... | Feedback | |
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972 | Sound | Bug Report | Medium | frank | Low | minigame pharmacy: game over = missing success sound 'h... | Feedback | |
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973 | Sound | Bug Report | Medium | frank | Low | missions: trigger cloud animation + exit mission = clou... | New | |
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974 | Technical | Bug Report | Medium | frank | Low | take up required item = overview button doesn't work af... | New | |
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975 | Technical | Bug Report | Medium | frank | Low | tap required item = item can't be taken up (sometimes) | New | |
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976 | Sound | Bug Report | Medium | frank | Low | missions: cloud animation has finished = cloud sound do... | New | |
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977 | Sound | Bug Report | Medium | frank | Low | pharmacy, waiting room, cafeteria, entrance: tap backgr... | Feedback | |
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978 | Translations | Bug Report | Medium | frank | Low | device language ZH: deny permission = info text not tra... | New | |
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1093 | Technical | Bug Report | Medium | frank | Low | LittleFox - device language DE: install and launch app ... | New | |
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1163 | Technical | Query | Medium | frank | Low | gallery: size of preview image is not proper (white bar... | New | |
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1175 | Technical | Bug Report | Medium | frank | Low | hide&seek - overview: screen can be scrolled up = only ... | New | |
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1176 | Technical | Bug Report | Medium | frank | Low | hide&seek: tap first gangster > skip animation > tap se... | New | |
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1177 | Technical | Bug Report | Medium | frank | Low | hide&seek: tap two gangsters at same time = bars are mi... | New | |
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1178 | Technical | Bug Report | Medium | frank | Low | hide&seek: capture two gangsters > return to police sta... | New | |
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1180 | Technical | Bug Report | Medium | frank | Low | patrol: police vehicle arrives at crime or accident sce... | New | |
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1184 | Technical | Bug Report | Medium | frank | Low | car chase: don't accelerate police car > chase stops = ... | New | |
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1185 | Technical | Bug Report | Medium | frank | Low | foot chase - miami: make jump in right time = jump is n... | New | |
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1186 | Technical | Bug Report | Medium | frank | Low | car chase: pick up stops = position of loot is faulty | New | |
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1189 | Technical | Bug Report | Medium | frank | Low | car chase: capture gangster > return to police station ... | New | |
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1194 | Technical | Feature Request | Medium | frank | Low | police station - overview: tap trigger of game identifi... | New | |
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1198 | Technical | Bug Report | Medium | frank | Low | game identification: game has always background city re... | New | |
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1199 | Technical | Bug Report | Medium | frank | Low | crime scene: gangster runs out of building = loot doesn... | New | |
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1200 | Technical | Bug Report | Medium | frank | Low | car chase - bike/motorbike: accelerate vehicle = gangst... | New | |
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